In storytelling the importance of the “contextual background” cannot be understated, especially when characters come from many different cultures with different viewpoints.
However, in terms of contextual lore it’s woefully inadequate and thus would be best left as an alternative starting point to veteran players who already know the “who, what, why, and where” so to speak. Sure, I will give credit that the new starting zone story is simple with a nice quest flow to the end goal of stopping the ogres’ necromantic shenanigans and escaping the isle. The abandonment of base context in regard to unique player character race origins in favor to that of a generic faction recruit that explains nothing as to how or why these races are the way they are is a noteworthy red flag. While World of Warcraft has never had the most apt ability for story telling it has certainly become an order of magnitude worse in recent times. With this all said and as someone who has seen all but the very beginning era of World of Warcraft, here are my thoughts/critiques: World of Warcraft got me through some tough times, offering a sort of temporary escape for a few hours to go on an adventure with friends and guildmates.
But regardless of my then “game gripe of the day” or whatever personal issue I may have been dealing with, this one fact remained: I loved the game. Even going so far as to delete an account or two and swear off the game for good, only to find myself returning when the next “new shiny big expansion” was announced or launched. Like some or many, I went through periods of “love and hate,” at times taking the game way too seriously, playing more than I should, then questioning what I was doing with my life, etc. This was due to the overarching story being simple, with numerous references to background lore that didn’t leave me confused but rather curious due to the fact that while that reference was relevant it was not imperative for one to follow the story.įast forward to the coming of World of Warcraft, I first started playing about mid-TBC era, then off and on throughout the expansions ever since. I was first introduced to this IP via Warcraft 3 and absolutely loved the characters, story, and overall feel of its “universe.” I never played Warcraft 1 or 2 but that didn’t hinder me in the slightest as the game did a wonderful job at making the current motivations/issues of the characters quite clear and easy to follow. We hope all the players will appreciate our effort and enjoy the emotional storyline.” – Andreas Heldt, CEO, Z-Software GmbH.First, I would like to preface this thread with a little bit of background before getting into the critique of the current game. The campaign is over 8 hours of engaging playtime.
#Dustwind closes after launch update#
We listened to our players, and we’re now pleased to announce that we’ll be adding the campaign July 25th as part of a free update to all game owners existing and new-alike. “The Dustwind community put in many requests to our team over the past year asking us to add a single player campaign.
The development team is excited to bring this in-demand single-player campaign mode to players next week. Players get to choose ongoing customizations of characters skills, gear, and ammo allowing them to dominate the battlefield! A diverse array of playable characters include a Human, Valkyrie, Robot, NEW Titan Race coming soon, and even a Dog, YES a dog! Initially launching on Steam last August, Dustwind, a real-time tactical RPG has been positively received on Steam by players worldwide who enjoy games like Wasteland, Fallout Tactics or Jagged Alliance. All of these updates are being released as a free update to current players. This massive update will include much more, including the most in-demand updates being a New Playable Titan Race available in the Multiplayer, an improved Single Player Storyline Map Editor, and the very thing the fans have wanted the most – a single-player campaign. Dustwind Studios and Z-Software GmbH are set to launch a big single player focused update on steam next week, on July 25th.